I am currently using post login for spawning but that isn’t a solution to my scenario.
Imagine a game where you have loudouts on every player, static mesh changes, colour changes etc
I am asking if I need to sync and fun those functions manually on a new client connecting or if there is a way for the new client to see the history of changes the server has made and apply them?
I realise things like health is stored on the server, is the workflow to store as much of that server side? I have got my head around a lot of replication and I am making quite good progress but this syncing thing, updating new clients, has got me stumped a bit.
Standalone game from the editor appears to only be able to open 1 at a time.
So there isn’t a real solution other than building the game?