Multiplayer replication issue

Hello, I’m a beginner in game development, and I’m facing some issues with character control replication. When I control my character on one screen, the animations are triggered on the client’s screen and vice versa. If I activate “Play as client” mode, the same thing happens. This only affects the animations—the character is not jumping twice, only the jump animation is duplicated.

Another thing is that when I test with my friend (I invite him to join the session), he is unable to control the character.

Does anyone have any ideas on how I can fix this?

Here is a short video showing what the problem looks like.
Video

Hey @etechucacuca, are you using Animation Blueprint?. Can you share how you configured it?

Hello, yes I am using an animation blueprint

Blueprint

Hey, can you also send how is the Animation Graph Implemented?

Hello, yes

Quick update: I fixed, the issue was the in the animation blueprint. I replaced the Player Ref by “Try Get Pawn Owner” and it worked as it should.

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