Hi, I am now to the point where I’m doing replication and the networking part of my project. I think I have a good grasp on how this works but have a simple question, maybe. I have a sort of a shooter game and my characters fire bullets, should I use switch has authority when spawning the projectiles? or is just making a custom event and set to run on server then multicast a better way? or do both together? But from what I have read is that switch has authority should be used to prevent cheating. I have taken a look at a few projects from the marketplace that have multiplayer enabled and in their whole project they only call switch has authority a few times in the whole project… this seems strange because wouldn’t you want everything you could to be ran through the switch to prevent cheating?
All comments welcome to help me figure out the best plan, thanks