Hi guys, just a “simple” problem.
The projectiles are correctly spawned by server and clients can see them. The damage event works fine.
But when a client fires a projectile and this has to hit the server, not always it works. Well, on the client you see that the projectile hits the server, but on the server where basically there is the real projectile, in reality this one does not hit the server player.
So the problem is onlt from clients to server. Maybe in the server the projectile is spawned in a quite different location? Maybe a little offset about 10 points on axis and so in reality the projectile isn’t directed towards to the server.