What is the best approach for developing a multiplayer game that supports both desktop and mobile?
In particular is it possible for example:
- To use dynamic lighting on the desktop version and static lighting on the mobile
- To use a simplified geometry in the mobile version (e.g. removing some objects, using objects with less polygons)
?
My objective is to have mobile and desktop players connecting each other, so I support that having completely different levels for the two platform is not an applicable solution. Any suggestion?