Hey guys,
I’m having a weird issue spawning players in my multiplayer game. I’m trying to get my players to spawn at their designated PlayerStart points, but I’m getting a weird camera issue when I do.
The two pictures attached shows what happens when I act as a listen server, and have a client join. The server behaves the way it should, but the Client’s camera appears to have spawned under the map, and I cannot control the client. When the Dedicated Server option is chosen, both Clients camera appears under the map, and I can’t control either of them.
In my GameMode where the logic for spawning exist, if in the default classes I choose my Character as the default pawn class I don’t get the camera issue, but it spawns too many Characters. Due to my function spawning the player, and the GameMode trying to spawn the player.
I’ve attached pictures showing the issues I’m experiencing. I’ve searched all over with no solution.