I’m working on some indicator effects is like to be client side only.
Such as if a bool is true or false it sets player post process stencil. However using a general unbound pp the change happens for everyone.
Anyone got some tips for making this an effect only a player would see.
Example:
Player one picks up an item. This allows only him to see the post process outline of all other players.
Currently if I set in a loop even locally to cast to all other actors to change the pp value to be on… Everyone sees this