Multiplayer, player specific post process.

I’m working on some indicator effects is like to be client side only.

Such as if a bool is true or false it sets player post process stencil. However using a general unbound pp the change happens for everyone.

Anyone got some tips for making this an effect only a player would see.

Example:

Player one picks up an item. This allows only him to see the post process outline of all other players.

Currently if I set in a loop even locally to cast to all other actors to change the pp value to be on… Everyone sees this :frowning:

You can apply post process effects to camera in player controller (or pawn, do not remember exactly now).
There are settings just like for unbound volume in level.

1 Like