Thanks, this all works but I still have a problem…I don’t know how to distinguish between which player has picked up the coin. Using Wes’s tutorial I can get players in my map. But when a player picks up a coin - the HUD updates on all players. Likewise I want to set up trigger boxes so that when only one certain character enters it does something. I do not know how to reference the different multiplayer characters in gameplay. For example when ‘Frosty’ enters a trigger box I want a message to appear on his display only and destroy an actor. I can’t for the life of me work out how to reference just once character or not update everyone’s HUD…thanks (hope this makes sense)