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Multiplayer physics

Hello. Can you please talk in general about the latest state of physics for multiplayer. If I want to make multiplayer with ships on which the player can stand and which at least somehow primitively handle collisions (bump), movement on water, do I need to implement everything myself or can I use something out of the box? Should boat components be UStaticMeshComponent or USkeletalMeshComponent? Thanks.

well multiplayer physics in general works but the result will be different from client to client.