Instead of HasAuthority() use IsLocallyControlled()
I think event is raised to all instances because usually character (and character movement) replicates due to inheritance.
IsLocallyControlled will be true if it runs in your particular client.
Instead of HasAuthority() use IsLocallyControlled()
I think event is raised to all instances because usually character (and character movement) replicates due to inheritance.
IsLocallyControlled will be true if it runs in your particular client.