When i come to test with default “Third Person” project of Unreal Engine, scale the floor 1000 times. I set NetworkPlayerStart ( Startposition ) to (X=1905264.250000,Y=952500.000000,Z=688.029175). I’ve set “World bound check” to false and set Numbers of Players to “2”.
Now, my Player can not see others. But if NetworkPlayerStart is near (0,0,0), everything is OK.
The default projects do not support multiplayer - some work would be required to get it to work (might be as easy as checking the replicated and owner-see flags in the character).