I have a network multiplayer game, and I’m trying to have an actor blueprint with a different behaviour on each client.
for example player 1 sees it red, player 2 sees it moving, etc…
What would be the best way to do that ?
I tried to uncheck every “replicate” options on the actor , but the server keep replicating it.
Does the actor have to be owned by one of the pawns to achieved that?