I have set up a test project, and can get multiple clients to connect to the server and interact with each other, but they all seem to want to spawn at the first instance of the ‘playerStart’ object.
What controls which ‘playerStart’ object the pawn should spawn at? I imagine it would have something to do with the ‘Player Start Tag’ field in ‘Player Start’ object, but I am unsure how to use it.
At the moment, if a player hasn’t moved off the spawn location when another player connects, they get an ‘unable to spawn at location’ error
Thanks in advance