Multiplayer movement warning

thanks for help but it doesn’t change anything as far as i can see. i still get warning. i’ve tried actually prgramming it “right” way for multiplayer with custom events that only run on cliet or serverside, but now my client can’t move at all (serverside it still works fine). idk but somewhere i made a mistake… http://i.imgur.com/v1FPpHV.png. another error that pops up in message log is "accessed none ‘CalllFunc_GetControlledPawn_ReturnValue3’ from node Construction Script in blueprint MyController.