Multiplayer Melee Combat

Hey man yeah I realized there are different ways to do it. The way I ended up doing it is with a branch after the anydamage script basically saying that if health <= 0, then call the respawn function I set up in the GameMode. Seems to be working fine on both client and server so far. Probably not the way, but I couldn’t get it to work with the “OwnerDie” function (who knows why, I’m still a bit new to blueprints).

Also, can you give me some pointers for jumping? The jump animation looks fine in the animation blueprint and the character can jump ingame, but the animation doesn’t fire ingame – it just goes up and down in the idle/run pose. Thanks bro!