Multiplayer locomotion using Motion Matching is behaving strangely

I’m trying to use Motion Matching with the Replicated Trajectory plugin, but I’m experiencing strange behavior. When the Client Player moves, the server player sees the movement normally. But when the server player moves, the Client player sees the character sliding without any animation. However, if the server player crouches, some animations such as walking forward, walking to one side or the other work, but for example to the right it works, but to the left it slides, or vice versa, and when the player stands up again the walking movement works normally, something that was not working before crouching.