I’ve been pounding my head against the keyboard for a few hours now…
I’ve been trying to merge a sample project I found on the forums a long time back (meant for 4.7) from HERE
Much thanks for the project!
I’ve run into a bit of a snag though… I am getting errors for the current state, and I don’t know if that’s handled differently in 4.10 (which I am using now)
I attached 2 pics to show where I believe the errors are stemming from…
You shouldn’t use that any more, i mean by means do use it if you want but the multiplayer blueprint session nodes were released and updated since that project. Check out the multiplayer shootout epic demo in the learn tab.
I’m by no means good at coding, and for me to write/build this system from scratch is not something I want to even attempt… so I’d rather dig through code and edit.
Besides, that’s why people put things on the Marketplace, there are some of us who would like to have it ready made and drop it in. Exactly as I have done with a free sample.
Bingo! in fact, both inputs and outputs had switched to Byte… So I had to change them both!
And on top of it, in the Current State Switch, the “Switch on State” became corrupt and was calling (bad enum) and not populating ANY of the info in the Event Graph!
I had to go in and manually update each one from the drop down box… But I’m almost done that now. I’m just happy it compiles successfully
After updating all Leave_Current_State “desired state” drop downs, it still seems when I launch the menu, I am only getting a black screen… any ideas? I’ll be working on it in the mean time.