I have a shooting game setup, and I’ve just recently added the ability to switch between First and Third person cameras (2 separate cameras on the main character). I keep track of this with a bool and change my line trace end to reflect which camera is selected at the time. This works great on the server side, the line trace starts and ends exactly where it should on both views, however on the client side only the third person view works.
In my troubleshooting I have tried many camera settings, removing ADS, changing what the camera is attached to and I’m starting to think it’s a bug, or some misunderstanding on my part. The issue is the projectiles are offset from the centre of the screen/camera for the client in FPS mode.
-TPS on Server
-FPS on Server
-TPS on Client
-FPS on client