So I’m having a problem that is kind of hard for me to figure out. Mostly since our game is connected thru steam-invites so I can’t test multiplayer locally.
**The problem: **
When I do a level change(Open level) the client gets kicked back to the main menu. I have my “Open level” set to ?listen and absolute(although I am not sure what this does?). I’ve seen some people use console commands with “server travel” instead of the open level node, but that did not work for me as far as I can recall.
Does anyone know what I am doing wrong?