Hi, if you want the widget to only appear on a specific client, then you should execute the logic to create the widget only on this specific client and not on all clients. I don’t know your current setup, but when the player interacts with something you could also send a reference to the player controller that does the interactions, and when you create the widget, then only create it locally on this player controller (you could create an event inside your player controller that runs on the owning client and takes in the widget class and creates the widget, and then call this event from the server).