Multiplayer HUD casting issue

I’ve been trying to add HUD to my Multiplayer Evolve inspired game. HUD appears for both client and server but info that should be transfered from player character to HUD works only for Host (Server).

(0_base is parent for other player characters.)

Hi Magi-DW

The server cannot see widgets and replicated properties will not work correctly.

You need to have the widgets only on the client and the relevant information transferred across the server and then re-applied on the clients. You will need to re-think your approach.

I answered a similar to this a couple of days ago where they wanted to send an update to all client widgets from the server. Take a look at my second answer in that thread.

Good luck