Hi, I’m a expert in singleplayer blueprinting. Now I’m trying to make the step to multiplayer and struggling quite a bit since there’s not much good tutorials other than replication on the interwebs.
I got this specific problem, where I’m trying to check if the overlapped actor is not equal to any of the player characters in game. In singleplayer I would just do “get player character” since there’s only one player in the game.
How do I handle this in multiplayer?
As you can see I have my Sword with collision. On the server it works good. But on the client, the sword swing hits the character itself, making yourself die… So I think the “Get player character” doesn’t work in Multiplayer and needs to be any player character in the game. Because I also don’t want to be able to hit other characters so friendly fire is disabled.
What’s the proper way of handling this for multiplayer?
Thanks in advance!