I am trying to set up basic multiplayer in unreal engine 4.27, but the client does not connect. The print strings say the connection code is working but the client is still stuck in the main menu void and no second player is put into the world.
Finally, when testing, make sure that the level you are opening has two Player Starts, that the number of players is set to 2 (if you want more players, you’ll need to increase both the number of Player Starts and the number of players when testing), and that the Net Mode is set to Standalone.
With this, you should be able to create and join a session without any issues and If you have any questions, feel free to ask again on the forum!
Hope it helps