Multiplayer help

I am trying to set up basic multiplayer in unreal engine 4.27, but the client does not connect. The print strings say the connection code is working but the client is still stuck in the main menu void and no second player is put into the world.

Below is an image of the code

Hello @krgp321 , Welcome back to the forum!

Here’s a simple setup that should work for creating a basic session in UE 4.27.

First, create a new map and, from the Level Blueprint, call the widget you created earlier.

Then, inside that widget, add the following logic to host and join a session.

Finally, when testing, make sure that the level you are opening has two Player Starts, that the number of players is set to 2 (if you want more players, you’ll need to increase both the number of Player Starts and the number of players when testing), and that the Net Mode is set to Standalone.

With this, you should be able to create and join a session without any issues and If you have any questions, feel free to ask again on the forum!
Hope it helps