Multiplayer - Health Pick Up

Hi,

I have a problem, If I pick up health with one player, the health of all other players increases as well. It should increase the health of the player who picks up the health.

How do I do that in Blueprint?

Thanks in advance

your each client should have its own unique ID , you are spawning all clients as one shared ID, this will not only effect the halth on all clients but it will lead to kill all the clients if any of the client dies…

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Can you share your blueprint logic for collecting the pickup and applying the health to the character?
There is probably something wrong with the replication :slight_smile:

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I don’t understand it, I understand it best when I see it in Blueprint.

This is your answer.

assigning unique index to each player is known as Unique ID assigning at time 06:32 in the video.
but you watch the full video to understand the concept more informative.

hope it helps, cheers!

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Thanks!

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Thanks!