Multiplayer game almost works.

I am testing the multiplayer features of Unreal Engine, i have done an mini FPS and everything works exept one thing. I can see when another player shoots an bullet, but the collision doesn’t work.


Hers the blueprint. I think it has something to do with other comp.

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What?

If your projectile is replicated the ‘Hit’ should only take place on server.

Id remove all the RPCs and just have a SwitchHasAuth on event hit, DestroyActor is already replicated and so is Impulse IF the target movement replicates

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