I am testing the multiplayer features of Unreal Engine, i have done an mini FPS and everything works exept one thing. I can see when another player shoots an bullet, but the collision doesn’t work.
If your projectile is replicated the ‘Hit’ should only take place on server.
Id remove all the RPCs and just have a SwitchHasAuth on event hit, DestroyActor is already replicated and so is Impulse IF the target movement replicates