My goal is to create a set of Levels, each intending to be a small piece of a dynamically generated world. I want a player interaction to spawn the next level so the party can walk to the next Level.
If I use Load Level Instance (by Name), I’m able to spawn an instance on each client, but each one requires independent client clicks.
If I use Load Stream Level, and set the transform, the location is wrong on all the clients. I’m not able to get the clients to correctly position the level stream.