Multiplayer friendly, dynamic level streaming/world generation

My goal is to create a set of Levels, each intending to be a small piece of a dynamically generated world. I want a player interaction to spawn the next level so the party can walk to the next Level.

If I use Load Level Instance (by Name), I’m able to spawn an instance on each client, but each one requires independent client clicks.

If I use Load Stream Level, and set the transform, the location is wrong on all the clients. I’m not able to get the clients to correctly position the level stream.

Any advice?