Hi all,
I’m working on a multiplayer fighting game (Tekken style), and I’m trying to implement a hit reaction.
On the hit animation I’m using an Anim Notify State the set the frames for when the character actually hits - from there I call an event on the character to react to the hit, in case he was hit. Since I’m not exactly an expert on multiplayer, right now that event is replicated to server and it calls another event that is multicast.
It works on the server side, but it doesn’t work on the client side.
What is the best way to fix it and make it work?