Multiplayer environment with pixel streaming ....

Hello all …

Just after some advice please so that I don’t start off on the wrong track. I have a new project in mind where a user would visit a website, login and enter a world where they can interact with other player and AI characters. The world will be GPU hungry, so I’m trying to get a handle on whether pixel streaming from a powerful GPU machine would provide a suitable basis for a multiplayer environment.

So my question … has anyone managed to achieve something similar using pixel streaming, and if so, are there any issues or potential gotchas that I should keep in mind? TIA

Although some methods have been proposed, it seems that it is not yet easy to implement.

If you have any new information, please let me know.