Multiplayer Design

So I have worked a lot in the Unity game engine and a tad in Unreal. I know with Unity that if you don’t start developing a game with multiplayer in mind then later on in development, when you finally want to make the game multiplayer, there is a lot that you have to change in terms of underlying game architecture.

In general in UE4, is it wise to develop a game purely single player and then later expand to multiplayer or should I build up the game accounting for multiple players?


What you said for Unity also is applicable to UE4: If you want to have multiplayer in your game at some point, it’s wise to build your game with that in mind. Otherwise you will probably end up rewriting a lot of your code when you want to change it from single player only to multiplayer.

Thanks for the assist :slight_smile: