Hello, I’m creating a multiplayer game, I have player name, LV, kills, deaths, (replicated)… Inside PlayerState.
And On BeginPlay… I store all that stuff in an Array (replicated) inside GameState…
The UMG get all the players data from the Array in GameState…
Everything works fine… but… In my game… players can join and exit at any time during the match…
This is a problem, because GameState is not listening Client events… what can I do?