@Amievil I was thinking about it considering the Paragon asset release. I am myself playing around them and MCE in 4.19 but I didn’t want to spread the debugging process on several versions of the engine. I’m considering it anyway. I’ll have more information within the next week.
EDIT: I have to add that it’s a little bit complicated for beginners at the moment. A lot of video tutorials are missing and some of the released ones could be a little bit more beginner-friendly. But EA will hopefully fix everything and we’ll have a really easy-to-use plugin
Take my money the second it’s live on the UE Marketplace. Wish there was a way to buy it now from io and also have access to the marketplace version. I just like to keep things in one place as much as possible.
Not less than 17 new videos: Skills:
Critical Strike
Custom Values
Damage System
Create Skill Behavior
Dash
Teleport
Camera Shake
Modifiers:
Trigger Modifier
Presence Trigger
Action Manager:
Action Cancel
Action Buffer
Combat Manager:
Combat Breakdown
Floating Text
Armor System
Damage Type
Extra Multiplier
It’s a huge addition to the tutorial pool and I can’t wait to see what you’ll do with all the new possibilities it brings!
Fixing bugs & naming conventions, streamlining some feature workflow and releasing tons of tutorials is the current process. Hopefully it’ll make MCE ready for a marketplace release within this month or the next one.
I’m trying hard to wrap up the final version of MCE for everyone waiting to buy it on the Unreal Marketplace! I initially planned 1 month of Early Access and it’s already been 3 months but it’s getting better everyday thanks to the early adopters so I think it’s worth it. I’ll have some vacations in the month so hopefully I’ll get a lot of things rolling at that moment.
Waiting to hear your feedback about everything ladies and gentlemen, good luck and have fun in your projects
I’m here for a little update after the first week of sales.
First of all I wanted to thanks all of you, purchasers, for the trust you’ve put in my product! It motivates me to make MCE an even better product.
With that being said, we can move on to the other subjects:
New tutorial released ‘Let’s Make #1 Experience System’. It’s a subject many people have been asking about.
This is the first tutorial of the Let’s Make series. MCE can be hard to begin with or you might be wondering how to build greater systems out of the videos you’ve followed. I count on this new series of tutorials to teach you the mind process and use habits you need to start creating your own systems.
New feature announced: Skill Book
a static version of all the skills you want are stored in a local list (unreachable by other players)
add / remove skills from active and passive lists at runtime
keep track of stats to modify on the skills when they are added to the lists
you’ll create child widgets of the Skill Book to create your own
handle unspawned static versions of skills, which means you won’t be able to use any function contained within the skills and you will be forced to feed the values you want to display in the book in the default values of your skill blueprint classes
skills in book won’t receive modification from other sources than skillbook’s built-in stat handling until added to the list (this means that if you have an item granting you +1 in “Fireball” level, it won’t be notified in the skillbook)
And that’s it! Good luck and have fun in your projects everyone
EDIT: I’m still eager to see the marketplace creator badge beneath my name
3 new videos released!
‘Merging with ARPGIS’
Everything you need to know to merge this popular and powerful plugin with MCE.
An update is also planned within the month to fix up some errors with the Aura feature and maybe to rework some of the features related to Gameplay Tags (to use the official Gameplay tag feature).