Multiplayer Combat Editor

Hey there :slight_smile:

I didn’t post for a long time because I really wanted this post to be the release post. But it is not !

We entered a pretty heavy work period at our studio and my strengths are being consumed a lot more than usual.

I’m still working on the plugin, I’m actually quickly building a game with it. Here are the first result on Steam:

My current workflow is the following: I’m building game content (classes, skills, perks) as fast as possible and whenever the plugin is not allowing me to do something, I’m trying to easily allow it. I’ve iterated through most of MCE core systems, only remain the passive skills and a part of the modifier features. I’ll try to wrap this up as soon as possible and then I’ll have to take care of the tutorials.

Regarding tutorials, I’m getting warmed up with this series:

I learned that I’m going too quickly, I’m not telling what shortcuts / buttons I’m pressing or what window I’m focusing to. I’m not exposing the fundamentals (which might be a good thing) and I’m not always explaining the goal / expected end result or the reasoning of a system overall. I’ll try to be more newbie-friendly in the MCE tutorials.

And that’s it for this update. Sorry for the long period without updates, I’m trying hard to produce quality content and I have pretty high expectations which often leads me to have nothing to talk about (nothing fancy at least!).

I’d be glad to hear any feedback :slight_smile:

See you in the next update guys, and in the meantime, keep up the good work and enjoy!