Multiplayer Combat Editor

Hey there!

I’ve improved networking performances by switching some features from replicated to locally handled and it comes with a bunch of sync’ing issues. It takes me a lot of time to get every features to adapt to these new systems while remaining user-friendly.

To give you a bit more details: building a multiplayer plugin is quite hard as latency is something you can’t get rid of. You just deal with it and hide it somewhere. But ‘somewhere’ really depends on what game you’re building. I’m trying hard to build a plugin that can be either adapted to your game or ‘okay’ enough to make at least a working game without much multiplayer knowledge. I thought about pushing an early early-access version of MCE in the meantime but too many things were awkward or just not good enough (not to mention the fact that reworking code architecture would have made everything you’d code deprecated in matter of weeks).

Other than that, IRL work and other troubles are keeping me away from working as much as I would like to on MCE.

I am sorry for taking so long. I remember that I was initially planning a 2017 February release. It makes me realize the huge work I’ve put in MCE and how much I’ve improved it over the months with more features and a better user experience (and it may also tells how bad I am at completing projects :D).

I have a pretty good idea of how I want MCE to be used and I have high quality expectations regarding the features. Both things takes a lot of time. I hope you’ll find it worth it.

See you in the next update ladies and gentlemen :wink: