Hi,
I have a question about your plugin.
From what I can tell by watching your videos, each skill is an actor component, right?
I was wondering about that setup from a performance perspective. Lets say you can have a large amount of skills. Like for example 100.
Have you tried that and watched if it affects performance?
Many skill systems use more lightweight data to store skill data, in for example a Data Asset, and then spawn skill actors or other assets on demand when the skill is actually used.
I really like having all skill logic pre-spawned in components, but curious about performance.
Keep up the good work!