Thanks for the help but shouldn’t having a vector and a location be enough to calculate the projectile’s motion?
And if it was the case, wouldn’t it mean that facing a different direction would result in a different predicted projectile path? In my case, it has the same projectile path no matter which direction i’m facing, the only difference is between the server and the client. (In the screenshots, the directions which the predicted projectile path took were in random directions, not straight along the x or y axis)
Server Version
Client Version