Hello, I’m having issues getting my second pawn to spawn in a 3D Pong ripoff I’m building to practice multiplayer development. I’m using the Listen Server netmode, but the same issue occurs when both players are just clients; the second pawn just decides not to spawn in sometimes. I’m using a custom Game mode, but it is essentially the same thing as GameModeBase, the only thing different is that I set my custom paddle blueprint as the default pawn class. I know that the pawn itself doesn’t have anything fundamentally wrong with it, because the first client/server always spawns in, and on days when the second client decides to co-operate, it runs flawlessly too. I have two player starts set up, of course, and I’m not sure what exactly could be causing the issue.
I would put a photo of anything I found relevant, but I’m not even sure what is relevant. This issue is unlike anything I’ve encountered so far in my… trials and tribulations with this nightmare of an engine. And from the looks of things (I’ve been scouring the internet for two days now), it’s a first-time for everyone else, too. Any ideas as to what could be causing this?
The only evidence that something is going wrong behind the scenes is this innocuous warning that I’m not sure how to fix, or if it even matters within the context of my actual problem. I know there’s a way to add more “credentials” in the Editor preferences, but when I add two (because I only have two players) or three (one for the server and then two for the client), the warning doesn’t go away. What a headache.