Does it make sense to create a realistic multiplayer video game where all people can do is to be in nature and chat?
Unreal is a straightforward choice for rich realistic environments and the meta humans look great of course.
It isn’t exactly a game, more like a social experience where the only environments available are pristine and wild nature.
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It does make sense, especially as more players are drawn to social experiences rather than traditional gameplay loops. A realistic nature based multiplayer space can work as a shared escape where the focus is relaxation, exploration, and conversation instead of objectives or competition. Unreal Engine fits this idea well because detailed landscapes, lighting, and ambient audio can create a strong sense of presence that keeps people engaged.
To keep the experience interesting over time, small optional interactions like dynamic weather, wildlife behavior, or guided nature walks could help without turning it into a conventional game. Looking at how other experimental social platforms present similar concepts can be helpful, and browsing ideas on gamehub may give some insight into how users respond to alternative, experience driven projects.
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