It does make sense, especially as more players are drawn to social experiences rather than traditional gameplay loops. A realistic nature based multiplayer space can work as a shared escape where the focus is relaxation, exploration, and conversation instead of objectives or competition. Unreal Engine fits this idea well because detailed landscapes, lighting, and ambient audio can create a strong sense of presence that keeps people engaged.
To keep the experience interesting over time, small optional interactions like dynamic weather, wildlife behavior, or guided nature walks could help without turning it into a conventional game. Looking at how other experimental social platforms present similar concepts can be helpful, and browsing ideas on gamehub may give some insight into how users respond to alternative, experience driven projects.
Yes, I believe that might be quite awesome. Sometimes it’s good to just unwind and chat; not everyone wants action all the time. I would absolutely give it a try if the scenery seemed genuine and serene.
I’m more of the mindset “create the games you want to create”. I include a method of social chat in every game concept I conceive. Even in my single player games. I’m a fan of this kind of game concept because it is simple, a multiplayer walking simulator of a sort.
I’ve been developing similar non-combat games leveraging procedural generation/construction. I’ve acquired tons of 3D assets of various art style and theme from the marketplace over the years, thus I build fantastical, surreal, and alien environments.
No need to limit yourself to normal realistic environments.