[Multiplayer] Changing level for specific player


I am trying to create a door that when an actor overlaps it teleports the overlapping actor to a different map (level) in a multiplayer instance I run the code server side and call a function as can be seen here I then do some casting, looping and then this code - this works when an actor is overlapping, however, it changes the entire server level to this new map I just want the client to teleport only. Any ideas?