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[Multiplayer] Change level on both server and client

Hi,

How can I tell my server and clients to change the level (together)?

I tried doing this with a “open level” node but it seems that after the level switch the clients are either not on the same map or are no longer connected to the server.

I did various combinations of option-strings (listen, connect, ip address…) or mapnames (ip-address/map) but non worked so far.

Can anybody shed some light on this? Thanks.

I remember from UDK that i had to use WorldInfo.ServerTravel because open level would do exactly what you described. I don’t have UE4 open right now so i can’t check what it should be now.