Multiplayer Camera casting errors


So i was testig if it is able to be played in multiplayer but it is not the errors give me nothing to do with the camera but ill paste the image if i didnt see something but this only is about the widgets
the problem is if i play the game 1 client camera is in place and all the other clients camera spawns randomly in wall.

Only Local Player Controllers can be assigned to widgets. ALS_Player_Controller_C_1 is not a Local Player Controller.
Blueprint Runtime Error: “Accessed None trying to read property ALS HUD”. Node: Add to Viewport Graph: EventGraph Function: Execute Ubergraph ALS Player Controller Blueprint: ALS_Player_Controller

Please if you can help me