Multiplayer - Broadcast infos server client

Hello

I have information that I store in the gameState.
When the server updates this in gameMode, I would like to execute a code on all clients.

For this I added an EventDispatcher in the gameState that I call from the server during the update and I do a bind in the playerController.

This is the right solution for this?
If later i want to update my UI, should I do the same?

gameState

for simple data like an Int just use RepNotifiy. this will create a function that can call updates to the player hud