I am a big noob and I have a mutliplayer 4 player game top down turn based online game. I’m still reading the docs.
I am trying to decide if I should have 4 pawns for the similar but different pawns.
Pawn 1: 2 hit points, 4 armor, 6 move distance, 2 unique spells available
Pawn 2: 2 hit points, 2 armor, 5 move distance, 2 unique spells
Pawn 3:so and so so on
Pawn 4:
I’m using this tutorial: https://www.youtube.com/watch?v=HqM-XqmqqB4
it shows how to set up… everything… and my version is very buggy after I finished the tut but I’m hoping to just take this apart for my project.
In his example all of the characters have the same mannequin pawn. I want 4 different characters with diff stats. Is this doable in one blueprint or should it be split into separate ones?
Thanks,