Multiplayer Ball Physics

The goal: A bouncy ball, rolling and bouncing down the hill that players have to dodge.

What’s the best way to do this? I tried just simulating physics and then making the ball replicated, but even on LAN that’s quite a bit of jittering around, and it’s terrible online.

ChatGPT just keeps telling me to replicate the ball and increase the Net Update Frequency!

Thanks!

Have you tried the bounce setting on a projectile motion component? It lets you decide bounciness, gravity sensitivity, and speed.