Multiplayer Animation

Awesome, makes sense. The issue I have is that I dont actually hava a player character or pawn. I have spawned characters from class. The player will have control and choice over moving multiple players (turn based strategy), so if I dont out the code on the player controller not sure where else to put it.
I think I was suprised because movement of the character replicates this way but not the animations.
Will have to try calling the code elsewhere, will try casting to the character BP itself and see.
Thanks