Multiplayer animation and optimization.

Résultat de la traduction

Hello everyone, I would like some help with a problem I am currently experiencing and wanted to know if anyone has ever faced a similar situation.

I have about fifty NPCs on a relatively small map, who can walk, run, sit, and perform other simple animations.

These NPCs navigate the map using a function that uses AI move to random positions.

The project is low poly, similar to Minecraft, but the animations of the 50 NPCs cause a significant loss of FPS. I have seen several things such as animation sharing and the animation budget allocator. I wanted to know what would be appropriate in my situation? Does anyone have any other ideas? Or other solutions? Thank you