Hi everyone, im working on a high speed multiplayer basketball game, problem is: im a total noob in terms of multiplayer and what works on client what on server what is seen by both etc.
my current issue is that my ball actor isn’t properly displayed in client due to lag which messes with replication, also my “throw” function just doesn’t work on one side or the other, depending if i execute on server or multicast
the ball is spawned in level blueprint (from tutorial) and has set “replicates” and “replicate movement”
can someone tell me what’s wrong or how can i do this ? every tutorial just replicates static actors and doesn’t show how to make functions that interact with objects work normally in multiplayer