I came across of that time when I became confused and needed some directions/decisions to make thinking of the future of my game, so
in short; I am creating a FPS, but it’s basically only multyplayer max of 20 players per dedicated servers, some singleP scenarios, and the player have some features like level, xp, rank, kill count, etc.
How I can handle the multyplayer and the data of my players in that type of game?
I think the Standard Multiplayer ue4 is not well suited for this, I read about Photon handling multiplayer and it’s interesting.
I also thought about put a layer between ue4 and DB, like a Webservice(AWS for ex) but I never saw a pratical example of this heppening with ue4
Anyone who already tryed something like this can share your thoughts? Need some clarifying on that and I am working with C++