Multiplayer all Clients are Client 0

Testing this on 5.1 and 5.2 builds I get the proper Client 1, Client 2 and Server prints.

PrintString in Character class
With just a print (no conditions) I get the following (expected behavior).

With conditions (local role = Autonomous)…


Colored coded version

  • Client (Autonomous Proxy)
  • Server (Authoritative Proxy)
  • Sim (Simulated Proxy)

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