“Cannot map local player to unique net ID”
I work with the big project. But when packing I had a lot of problems.
One of them - a multiplayer.
I created the new project to show a problem.
I created a simple multiplayer:
**And it work: **
But after packaging project - the multiplayer doesn’t work:
I add :
- [OnlineSubsystem]
DefaultPlatformService=Null*
in DefaultEngine. But it don’t help.
The project Launcher works well:
But the multiplayer doesn’t work too. In the console at attempt to create session or find session - writes these errors:
Please, help me. What I need to do for solve a problem?