Multiplayer - Activate Particle System independently inside each client

I’m having a hard time trying to make a Particle system activate individually, inside each client.

After a certain distance from each character, the enemy must activate a Flare Particle System, as you can see in the image below:

60dce91bbb7fc1e43d5301d836b301634b70f622.jpeg

But it activates, too, to each other enemy.

02.jpg
Should not activate since it’s not far enough for the condition.

Currently, the behavior is if any actor in the level is far enough from another, activate the particle for all the clients to see.

BPS inside the BPCharacter:

I don’t like throwing pics of lots of nodes to explain the code (can confuse even more the reader sometimes), you can just ignore my code if you already think in a solution for this because it is obviously wrong at some point.


Called every tick.

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So, to sum things up I would like this Effect only to be seen by the client.

Really hope someone can help me developing the logic for this.
Thanks.